在这篇文章中,我们将带领您了解cocos简单时钟的全貌,包括cocos计时的相关情况。同时,我们还将为您介绍有关android自定义简单时钟、cocoscodeide导入cocos2d-js自带的实例
在这篇文章中,我们将带领您了解cocos 简单时钟的全貌,包括cocos计时的相关情况。同时,我们还将为您介绍有关android自定义简单时钟、cocos code ide 导入cocos2d-js自带的实例、cocos code ide倒入cocos引擎路径时提示不是完整的cocos引擎、Cocos 商店所有类别,store.cocos.com的知识,以帮助您更好地理解这个主题。
本文目录一览:- cocos 简单时钟(cocos计时)
- android自定义简单时钟
- cocos code ide 导入cocos2d-js自带的实例
- cocos code ide倒入cocos引擎路径时提示不是完整的cocos引擎
- Cocos 商店所有类别,store.cocos.com
cocos 简单时钟(cocos计时)
原文链接: cocos 简单时钟
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效果, 每次走的是一个单位, 所以只有在秒针真正转完一圈时, 分针才会走一格
基本思想
秒针: 1秒6度, 60秒转360度
分针: 1秒十分之一度, 60秒转6度, 3600秒转360度
时针: 1秒一百二十分之一度, 3600秒转30度, 12个小时转一圈
每次走一格的思想是设置一个世界时间, 每次增加一秒, 然后只有在秒针走完一圈时才进行进位处理
const { ccclass, property } = cc._decorator;
const MAX_DEGREE = 24 * 60 * 60 * 360;
@ccclass
export default class NewClass extends cc.Component {
@property(cc.Label)
label: cc.Label = null;
@property(cc.Node)
hNode: cc.Node = null;
@property(cc.Node)
mNode: cc.Node = null;
@property(cc.Node)
sNode: cc.Node = null;
@property
text: string = "hello";
// 时间
h = 0;
m = 0;
s = 0;
time = 0;
// 每隔多少时间, 秒针走一格
speed = 1000;
@property(cc.Button)
incBtn: cc.Button = null;
@property(cc.Button)
decBtn: cc.Button = null;
handler = null;
onLoad() {
this.incBtn.node.on(cc.Node.EventType.MOUSE_DOWN, () => {
this.speed *= 2;
});
this.decBtn.node.on(cc.Node.EventType.MOUSE_DOWN, () => {
this.speed /= 2;
});
console.error(this.hNode);
}
setTime(t) {
this.time = t % MAX_DEGREE ;
// 秒针的位置
this.s = this.time % 360;
// 分针角度
this.m = ((this.time - this.s) / 60) % 360;
// 时针角度
this.h = ((this.time - this.s - this.m * 60) / 3600) % 360;
this.sNode.rotation = this.s;
this.mNode.rotation = this.m;
this.hNode.rotation = this.h;
const s = [(this.h / 6) | 0, (this.m / 6) | 0, (this.s / 6) | 0].join(":");
this.label.string = s;
}
update(dt) {
const dx = (dt * this.speed) | 0;
this.time += dx;
this.setTime(this.time);
}
}
连续移动
const { ccclass, property } = cc._decorator;
const MAX_DEGREE = 24 * 60 * 60;
@ccclass
export default class NewClass extends cc.Component {
@property(cc.Label)
label: cc.Label = null;
@property(cc.Node)
hNode: cc.Node = null;
@property(cc.Node)
mNode: cc.Node = null;
@property(cc.Node)
sNode: cc.Node = null;
@property
text: string = "hello";
// 时间
h = 0;
m = 0;
s = 0;
// 一天24小时的秒数
time = 0;
// 每隔多少时间, 秒针走一格
speed = 1;
@property(cc.Button)
incBtn: cc.Button = null;
@property(cc.Button)
decBtn: cc.Button = null;
handler = null;
onLoad() {
this.incBtn.node.on(cc.Node.EventType.MOUSE_DOWN, () => {
this.speed = this.speed * 2;
});
this.decBtn.node.on(cc.Node.EventType.MOUSE_DOWN, () => {
this.speed = (this.speed / 2) | 0;
});
console.error(this.hNode);
setInterval(() => {
this.time += this.speed;
console.log("===", this.time);
this.setTime(this.time);
}, 100);
}
setTime(t) {
this.time = t % MAX_DEGREE;
// 秒针的位置
this.s = this.time % 360;
// 分针角度
this.m = this.time / 10;
while (this.m >= 360) this.m -= 360;
// 时针角度
this.h = this.time / 120;
while (this.h >= 360) this.h -= 360;
this.sNode.angle = -this.s;
this.mNode.angle = -this.m;
this.hNode.angle = -this.h;
const h = ((this.time / 3600) | 0) % 24;
const m = ((this.time / 60) | 0) % 60;
const s = (this.time | 0) % 60;
const str = [h, m, s].join(":");
this.label.string = str;
}
}
android自定义简单时钟
本文实例为大家分享了android实现简单时钟的具体代码,供大家参考,具体内容如下
attrs定义如下
<?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="ClockView"> <attr name="pointer_color" format="color" /> <attr name="scale_color" format="color" /> <attr name="one_circle_color" format="color" /> <attr name="two_circle_color" format="color" /> <attr name="three_circle_color" format="color" /> <attr name="four_circle_color" format="color" /> </declare-styleable> </resources>
自定义ClockView代码如下
package com.example.helloworld; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.view.View; import androidx.annotation.Nullable; import java.util.Calendar; /** * 时钟 * * @since 2021-02-29 * @author Sar */ public class ClockView extends View { private static final int DEFAULT_POINTER_COLOR = Color.parseColor("#FFFFFF"); private static final int DEFAULT_SCALE_COLOR = Color.parseColor("#FFFFFF"); private static final int DEFAULT_ONE_CIRCLE_COLOR = Color.parseColor("#FFFFFF"); private static final int DEFAULT_TWO_CIRCLE_COLOR = Color.parseColor("#CCCCCC"); private static final int DEFAULT_THREE_CIRCLE_COLOR = Color.parseColor("#BBBBBB"); private static final int DEFAULT_FOUR_CIRCLE_COLOR = Color.parseColor("#AAAAAA"); private static final int DEFAULT_FOUR_CIRCLE_DIAMETER = 180; // 默认外圈圆直径,也就是该控件默认宽高,单位dp private int pointerColor; // 指针颜色 private int scaleColor; // 刻度颜色 private int oneCircleColor; // 中心圆颜色 private int twoCircleColor; // 次中心圆颜色 private int threeCircleColor; // 次外圈圆颜色 private int fourCircleColor; // 外圈圆颜色 private Paint paint; private int cx; private int cy; private int scaleStrokeWidth; private int hourPointerWidth; private int minutePointerWidth; private int oneCircleDiameter; private int twoCircleDiameter; private int threeCircleDiameter; private int fourCircleDiameter; private int defaultFourCircleDiameter; public ClockView(Context context) { super(context); init(context, null, 0); } public ClockView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); init(context, attrs, 0); } public ClockView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context, attrs, defStyleAttr); } private void init(Context context, AttributeSet attrs, int defStyleAttr) { if (attrs != null) { TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.ClockView, defStyleAttr, 0); pointerColor = typedArray.getColor(R.styleable.XTClockView_pointer_color, DEFAULT_POINTER_COLOR); scaleColor = typedArray.getColor(R.styleable.XTClockView_scale_color, DEFAULT_SCALE_COLOR); oneCircleColor = typedArray.getColor(R.styleable.XTClockView_one_circle_color, DEFAULT_ONE_CIRCLE_COLOR); twoCircleColor = typedArray.getColor(R.styleable.XTClockView_two_circle_color, DEFAULT_TWO_CIRCLE_COLOR); threeCircleColor = typedArray.getColor(R.styleable.XTClockView_three_circle_color, DEFAULT_THREE_CIRCLE_COLOR); fourCircleColor = typedArray.getColor(R.styleable.XTClockView_four_circle_color, DEFAULT_FOUR_CIRCLE_COLOR); typedArray.recycle(); } else { pointerColor = DEFAULT_POINTER_COLOR; scaleColor = DEFAULT_SCALE_COLOR; oneCircleColor = DEFAULT_ONE_CIRCLE_COLOR; twoCircleColor = DEFAULT_TWO_CIRCLE_COLOR; threeCircleColor = DEFAULT_THREE_CIRCLE_COLOR; fourCircleColor = DEFAULT_FOUR_CIRCLE_COLOR; } paint = new Paint(Paint.ANTI_ALIAS_FLAG); paint.setStyle(Paint.Style.FILL); defaultFourCircleDiameter = dp2px(context, DEFAULT_FOUR_CIRCLE_DIAMETER); } public void setPointerColor(int pointerColor) { this.pointerColor = pointerColor; } public void setScaleColor(int scaleColor) { this.scaleColor = scaleColor; } public void setOneCircleColor(int oneCircleColor) { this.oneCircleColor = oneCircleColor; } public void setTwoCircleColor(int twoCircleColor) { this.twoCircleColor = twoCircleColor; } public void setThreeCircleColor(int threeCircleColor) { this.threeCircleColor = threeCircleColor; } public void setFourCircleColor(int fourCircleColor) { this.fourCircleColor = fourCircleColor; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { super.onMeasure(widthMeasureSpec, heightMeasureSpec); int width = 0; int height = 0; int widthMode = MeasureSpec.getMode(widthMeasureSpec); int widthSize = MeasureSpec.getSize(widthMeasureSpec); switch (widthMode) { case MeasureSpec.EXACTLY: width = widthSize; break; case MeasureSpec.AT_MOST: case MeasureSpec.UNSPECIFIED: width = defaultFourCircleDiameter; break; } int heightMode = MeasureSpec.getMode(heightMeasureSpec); int heightSize = MeasureSpec.getSize(heightMeasureSpec); switch (heightMode) { case MeasureSpec.EXACTLY: height = heightSize; break; case MeasureSpec.AT_MOST: case MeasureSpec.UNSPECIFIED: height = defaultFourCircleDiameter; break; } setMeasuredDimension(width, height); cx = width / 2; cy = height / 2; fourCircleDiameter = Math.min(width, height); threeCircleDiameter = fourCircleDiameter * 7 / 10; twoCircleDiameter = fourCircleDiameter * 28 / 50; oneCircleDiameter = fourCircleDiameter * 3 / 50; scaleStrokeWidth = fourCircleDiameter / 100; hourPointerWidth = oneCircleDiameter * 2 / 5; minutePointerWidth = oneCircleDiameter / 5; } private int dp2px(Context context, int dpValue) { float scale = context.getResources().getDisplayMetrics().density; return (int) (dpValue * scale + 0.5f); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); drawCircle(canvas, fourCircleColor, fourCircleDiameter); drawCircle(canvas, threeCircleColor, threeCircleDiameter); drawCircle(canvas, twoCircleColor, twoCircleDiameter); drawScale(canvas); Calendar calendar = Calendar.getInstance(); calendar.setTimeInMillis(System.currentTimeMillis()); int hour = calendar.get(Calendar.HOUR); int minute = calendar.get(Calendar.MINUTE); int second = calendar.get(Calendar.SECOND); paint.setColor(pointerColor); drawPointer(canvas, (float) (hour * 30 + minute * 0.5), hourPointerWidth, cy - twoCircleDiameter / 2 * 2 / 3); drawPointer(canvas, minute * 6, minutePointerWidth, cy - twoCircleDiameter / 2 * 4 / 5); drawPointer(canvas, second * 6, minutePointerWidth, cy - twoCircleDiameter / 2 * 8 / 9); paint.setStrokeWidth(0); drawCircle(canvas, oneCircleColor, oneCircleDiameter); postInvalidateDelayed(1000); } private void drawCircle(Canvas canvas, int circleColor, int circleDiameter) { paint.setColor(circleColor); canvas.drawCircle(cx, cy, circleDiameter / 2, paint); } private void drawScale(Canvas canvas) { paint.setColor(scaleColor); paint.setStrokeWidth(scaleStrokeWidth); for (int i = 0; i < 12; i++) { canvas.save(); canvas.rotate(i * 30, cx, cy); canvas.drawLine(cx, (fourCircleDiameter - threeCircleDiameter) / 6, cx, (fourCircleDiameter - threeCircleDiameter) / 3, paint); canvas.restore(); } } private void drawPointer(Canvas canvas, float rotateDegrees, float strokeWidth, float stopY) { paint.setStrokeWidth(strokeWidth); canvas.save(); canvas.rotate(rotateDegrees, cx, cy); canvas.drawLine(cx, cy, cx, stopY, paint); canvas.restore(); } }
效果图如下
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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cocos code ide 导入cocos2d-js自带的实例
在上一节,我们看了怎样搭建一个javaScript的开发环境,这一节我们将继续研究如何将cocos2d自带实例如何导入到cocos code ide并且运行出来,为什么这样做,我们先预留这样的问题在这个地方。
首先我们创建一个项目:
这个是我们创建的项目,自动生成的目录,现在我们要导入引擎中自带的一个实例:哪这个实例被放在了那个里面:
我们可以看到的是在自带的项目中里面也是包含src,res,main.js,index.html,还有project.json,是的,细心的肯定也会发现在我们创建项目中也有这些目录,既然是重复了,我们自然要删除,所以我们将创建项目的时候自带的这些文件删除(建议不要去覆盖,经过多次试验,覆盖容易发生错误)
删除之后我们在自带的实例里面的这几个文件夹,复制粘贴到这个项目里面(复制粘贴的时候仅仅复制我们删除的那些文件,对于其他的文件就不要去复制了,如果你想试试,随你)
复制到项目之后,我们打开一project.json这个文件,将里面引擎的路径改一下:
"engineDir":"../../frameworks/cocos2d-html5",
改为:
"engineDir":"frameworks/cocos2d-html5",
更改之后:
然后我们就可以运行了,运行结果:
就这样,我们将引擎中自带的项目就可在看到了,希望对你有所帮助,下一步熟悉自己创建项目中里面的里面语法所代表的含义。
cocos code ide倒入cocos引擎路径时提示不是完整的cocos引擎
用这个路径上的就行了。
Cocos 商店所有类别,store.cocos.com
Cocos 商店所有类别:
http://store.cocos.com/stuff/category/16/score_count.html
http://store.cocos.com/stuff/category/24/score_count.htmlhttp://store.cocos.com/stuff/category/25/score_count.html
http://store.cocos.com/stuff/category/26/score_count.html
http://store.cocos.com/stuff/category/7/score_count.html
http://store.cocos.com/stuff/category/10/score_count.html
http://store.cocos.com/stuff/category/4/score_count.html
http://store.cocos.com/stuff/category/17/score_count.html
http://store.cocos.com/stuff/category/19/score_count.html
http://store.cocos.com/stuff/category/27/score_count.html
http://store.cocos.com/stuff/category/8/score_count.html
http://store.cocos.com/stuff/category/20/score_count.html
http://store.cocos.com/stuff/category/11/score_count.html
http://store.cocos.com/stuff/category/28/score_count.html
http://store.cocos.com/stuff/category/13/score_count.html
Cocos 商店所有类别:
http://store.cocos.com/stuff/category/14/score_count.html
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