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Ion Android getHeaders

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本文的目的是介绍IonAndroidgetHeaders的详细情况,我们将通过专业的研究、有关数据的分析等多种方式,同时也不会遗漏关于android@android:Theme.Dialog和@and

本文的目的是介绍Ion Android getHeaders的详细情况,我们将通过专业的研究、有关数据的分析等多种方式,同时也不会遗漏关于android @android:Theme.Dialog 和 @android:Widget.Button找不到、Android added new permission model for Android 6.0 (Marshmallow).、Android Debug Bridge version 1.0.41、Android dependency has different version.You should manually set the same version via DependencyReso的知识。

本文目录一览:

Ion Android getHeaders

Ion Android getHeaders

如何使用 Android的Ion网络库获取特定标头?

这就是我正在尝试的:

...
.setCallback(new FutureCallback<Response<String>>() {
    @Override
    public void onCompleted(Exception e,Response<String> result) {
        System.out.println("header: " + result.getHeaders().message("mykey"));
    }
});

解决方法

message(String)设置HTTP响应消息.我应该做那个内部以避免混淆.

使用

getHeaders().getHeaders().get(String)

它目前有点迟钝,需要在下一个版本中清理该API.

android @android:Theme.Dialog 和 @android:Widget.Button找不到

android @android:Theme.Dialog 和 @android:Widget.Button找不到

android @android :Theme.Dialog 和 @android :Widget.Button找不到是什么回事?

Android added new permission model for Android 6.0 (Marshmallow).

Android added new permission model for Android 6.0 (Marshmallow).


http://www.captechconsulting.com/blogs/runtime-permissions-best-practices-and-how-to-gracefully-handle-permission-removal


What Are Runtime Permissions?

With Android 6.0 Marshmallow, Google introduced a new permission model that allows users to better understand why an application may be requesting specific permissions. Rather than the user blindly accepting all permissions at install time, the user is now prompted to accept permissions as they become necessary during application use. As you probably already know, such a change requires efforts on the part of the application developer, but what happens if you do not implement this new model? Will your application still run? What changes do you have to make to be sure your application will run smoothly on all the versions you support?

This blog will step you through a sample application that demonstrates implementing the new permissions model all while answering commonly asked questions about the new model and how it affects your application.

When to Implement the New Model

The Good

The big question for many is: will my existing applications still work on Marshmallow devices? The good news is the new model has backwards compatibility- i.e. it doesn’t require full support until you choose to target version 23 in your application. If you are targeting version 22 or below, your application will request all permissions at install time just as it would on any device running an OS below Marshmallow.

The Bad

Just because we can fall back on the old model, it does not mean that we can just avoid the new model by never targeting Marshmallow. A user with a Marshmallow device will now have the ability to revoke dangerous permissions via the application settings (we will get into what a dangerous permission is later). This means that even though the user accepted all your permissions at install time, they can later decide to take some of those permissions away from you.

The Ugly

If you have chosen not to implement the new permissions model, the revocation of permissions can cause unwanted user experiences and in some cases application crashes. The OS attempts to handle these scenarios as gracefully as possibly but developers should not rely on the OS to handle this scenario perfectly. In my experience, most permission revocations will not cause an application crash, but will absolutely degrade user experience. However, the side-effects of permission revocation are specific to an application’s implementation and I highly suggest at the very least running your application on a Marshmallow emulator and testing your application with permission revocation.

How To Implement – Best Practices

Backwards Compatibility

When implementing the new permissions model it is important to do so in such a way that your application supports Marshmallow and pre-Marshmallow devices. For example, devices running a pre-Marshmallow OS do not support asking for permissions at runtime, thus we need to be smart about when we do make these requests. In the example application, I use the method below to determine if the user’s device is a Marshmallow device or not. If the device they are using is not a Marshmallow device, we know the permissions are granted at install time and we do not need to ask to use the feature.

private boolean canMakeSmores(){

     return(Build.VERSION.SDK_INT>Build.VERSION_CODES.LOLLIPOP_MR1);

}

Dangerous vs. Non-Dangerous Permissions

Just like the old permission model, the new permission model requires all permissions to be included in the applications manifest. This is required regardless of what OS you are targeting or running. If you forget to register the permission in your applications manifest, the application will not be able to ask for the runtime permission later.



Android defines some permissions as “dangerous” and some permissions as “normal.” Both are required in your application’s manifest but only dangerous permissions require a runtime request. Normal permissions are accepted at install time and cannot be revoked later. An example of a normal permission is android.permission.INTERNET. Dangerous permissions are grouped into categories that make it easier for the user to understand what they are allowing the application to do. If the user accepts one permission in a group/category they accept the entire group. The opposite is true as well, if the user denies one permission in a group, the entire group in denied. The example application demonstrates this with both FINE_LOCATION and COARSE_LOCATION of the group LOCATION. You will notice that once the user has granted permission for one, the application is automatically granted permission for the other without the need to ask. The table below lists all the current dangerous permissions and their respective groups.

How to Ask

To simplify requests for features that may need more than one dangerous permission, you may ask for multiple permissions at a given time. Below you will find a code snippet from the attached example application where I am requesting access to both the CAMERA and RECORD_AUDIO permissions. Such a request might be necessary if you are creating a custom movie recorder, for example. In some cases you might use this when prompting the user with a "warm welcome" where you ask for some permissions at app launch that support the basic functionalities of the application.  

String[] perms = { "android.permission.RECORD_AUDIO""android.permission.CAMERA"};

int permsRequestCode = 200; 

requestPermissions(perms, permsRequestCode);

The method requestPermissions(String[] permissions, int requestCode); is a public method found inside of the Android Activity class. Note that in this scenario above both the audio and camera permissions are of different groups and will prompt the user with two different permission dialogs to accept or decline. This means that the user can choose to accept one but not the other. If these two permissions were of the same group, the user would only see one permission prompt. You will receive the results of your request in the method onRequestPermissionResult as shown below.

@Override

public void onRequestPermissionsResult( int permsRequestCode, String[] permissions,  int[] grantResults){

     switch(permsRequestCode){

         case 200:

             boolean audioAccepted = grantResults[0]==PackageManager.PERMISSION_GRANTED;

             boolean cameraAccepted = grantResults[1]==PackageManager.PERMISSION_GRANTED;

             break;

    }

}

After receiving the results, you will need to handle them appropriately. In the case of the request above, the feature about to be used needs both the camera and audio permissions. If the user denied either of the permissions, the feature will be unusable and an appropriate message should be displayed.

Don’t Be Annoying

Once you have made a permission request to the user, you should not do so again unless the user requests you to do so.  In the attached application I use the below method to determine if a specific permission has already been granted.

private boolean hasPermission(String permission){

     if(canMakeSmores()){

         return(checkSelfPermission(permission)==PackageManager.PERMISSION_GRANTED);

    }

     return true;

}

You should use the above method each time your application is about enter a feature that requires the use of a dangerous permission. Even if the permission has been previously granted it is necessary to check again to be sure that the user did not later revoke that permission. The above method leverages the method checkSelfPermission(String perm). This method is located in the Activity class and is used to return an integer value of PERMISSION_GRANTED or PERMISSION_DENIED.

In the event that you have already requested permission to access a specific feature and the permission was either denied or later revoked, you should not prompt the user again. Rather, you should notify the user in some way that you need access to a specific permission in order to continue. In the example application, I use a snackbar to let the user know that the permission was previously denied and should be granted to move forward. From the snackbar, I allow the user to request to be asked again. Remember to try and keep permission prompts to a minimum. If you do choose to allow the user to be prompted more than once, the second time you prompt the user for that same permission they should have the ability to choose not to be asked again in the future.  If the user chooses to not be asked again, the application will not have the ability to ask the user for that permission again. 

Unfortunately, there is nothing out of the box with the new permissions model that stores whether you have previously asked the user for permission or not. You will need to do so on your own by leveraging the SharedPreferences. In the attached example application, I use the methods below to check whether I have previously prompted the user for a permission or not and to record when I do so.

 

private boolean shouldWeAsk(String permission){

     return (sharedPreferences.getBoolean(permission,  true));

}



private void markAsAsked(String permission){

    sharedPreferences.edit().putBoolean(permission,  false).apply;

}

Don’t Double Check

At times, just like the example we have been working with, multiple permissions are needed in order to access one feature. In the example of a movie recorder, both the camera and audio permissions are necessary. However, if the user has previously accepted either the camera or the audio permission, we should only prompt the user for the remaining permission. In the attached example application I use the below method to filter out the permissions already requested in the past to be sure we do not ask the user about a permission they have previously been prompted for. This does not mean that the permission was granted but rather that the permission was previously requested. Again, determining how many times to prompt a user for a permission they have previously denied is specific to your application but it is never necessary to prompt the user for a permission you already have access to.

private ArrayList findUnAskedPermissions(ArrayList wanted){

    ArrayList result =  new ArrayList<~>();

     for(String perm : wanted){

         if(!hasPermission(perm) && shouldWeAsk(perm)){

            result.add(perm);

        }

    }

     return result;

}

Suggested Permissions Flow

The below diagram visually represents the implementation described above and in the attached example application. Note that this is a suggestion based on the Google guideline to keep repeated permission prompts minimal but your implementation may require a slightly different approach.

Closing

The new permissions model is definitely a step in the right direction for both the user and the developer. Users will soon have a better understanding of exactly why you need access to their contacts, which means less Play Store complaints and hopefully a higher download rate. The example application referred to in this blog can be found here. I give you permission to download and use the code!



Android Debug Bridge version 1.0.41

Android Debug Bridge version 1.0.41

Android Debug Bridge version 1.0.41 Version 29.0.1-5644136 Installed as D:\Program Files\Android\platform-tools\adb.exe

global options: -a listen on all network interfaces, not just localhost -d use USB device (error if multiple devices connected) -e use TCP/IP device (error if multiple TCP/IP devices available) -s SERIAL use device with given serial (overrides $ANDROID_SERIAL) -t ID use device with given transport id -H name of adb server host [default=localhost] -P port of adb server [default=5037] -L SOCKET listen on given socket for adb server [default=tcp:localhost:5037]

general commands: devices [-l] list connected devices (-l for long output) help show this help message version show version num

networking: connect HOST[:PORT] connect to a device via TCP/IP [default port=5555] disconnect [HOST[:PORT]] disconnect from given TCP/IP device [default port=5555], or all forward --list list all forward socket connections forward [--no-rebind] LOCAL REMOTE forward socket connection using: tcp:<port> (<local> may be "tcp:0" to pick any open port) localabstract:<unix domain socket name> localreserved:<unix domain socket name> localfilesystem:<unix domain socket name> dev:<character device name> jdwp:<process pid> (remote only) forward --remove LOCAL remove specific forward socket connection forward --remove-all remove all forward socket connections ppp TTY [PARAMETER...] run PPP over USB reverse --list list all reverse socket connections from device reverse [--no-rebind] REMOTE LOCAL reverse socket connection using: tcp:<port> (<remote> may be "tcp:0" to pick any open port) localabstract:<unix domain socket name> localreserved:<unix domain socket name> localfilesystem:<unix domain socket name> reverse --remove REMOTE remove specific reverse socket connection reverse --remove-all remove all reverse socket connections from device

file transfer: push [--sync] LOCAL... REMOTE copy local files/directories to device --sync: only push files that are newer on the host than the device pull [-a] REMOTE... LOCAL copy files/dirs from device -a: preserve file timestamp and mode sync [all|data|odm|oem|product_services|product|system|vendor] sync a local build from $ANDROID_PRODUCT_OUT to the device (default all) -l: list but don''t copy

shell: shell [-e ESCAPE] [-n] [-Tt] [-x] [COMMAND...] run remote shell command (interactive shell if no command given) -e: choose escape character, or "none"; default ''~'' -n: don''t read from stdin -T: disable PTY allocation -t: force PTY allocation -x: disable remote exit codes and stdout/stderr separation emu COMMAND run emulator console command

app installation (see also adb shell cmd package help): install [-lrtsdg] [--instant] PACKAGE push a single package to the device and install it install-multiple [-lrtsdpg] [--instant] PACKAGE... push multiple APKs to the device for a single package and install them install-multi-package [-lrtsdpg] [--instant] PACKAGE... push one or more packages to the device and install them atomically -r: replace existing application -t: allow test packages -d: allow version code downgrade (debuggable packages only) -p: partial application install (install-multiple only) -g: grant all runtime permissions --instant: cause the app to be installed as an ephemeral install app --no-streaming: always push APK to device and invoke Package Manager as separate steps --streaming: force streaming APK directly into Package Manager --fastdeploy: use fast deploy --no-fastdeploy: prevent use of fast deploy --force-agent: force update of deployment agent when using fast deploy --date-check-agent: update deployment agent when local version is newer and using fast deploy --version-check-agent: update deployment agent when local version has different version code and using fast deploy uninstall [-k] PACKAGE remove this app package from the device ''-k'': keep the data and cache directories

debugging: bugreport [PATH] write bugreport to given PATH [default=bugreport.zip]; if PATH is a directory, the bug report is saved in that directory. devices that don''t support zipped bug reports output to stdout. jdwp list pids of processes hosting a JDWP transport logcat show device log (logcat --help for more)

security: disable-verity disable dm-verity checking on userdebug builds enable-verity re-enable dm-verity checking on userdebug builds keygen FILE generate adb public/private key; private key stored in FILE,

scripting: wait-for[-TRANSPORT]-STATE wait for device to be in the given state STATE: device, recovery, rescue, sideload, bootloader, or disconnect TRANSPORT: usb, local, or any [default=any] get-state print offline | bootloader | device get-serialno print <serial-number> get-devpath print <device-path> remount [-R] remount partitions read-write. if a reboot is required, -R will will automatically reboot the device. reboot [bootloader|recovery|sideload|sideload-auto-reboot] reboot the device; defaults to booting system image but supports bootloader and recovery too. sideload reboots into recovery and automatically starts sideload mode, sideload-auto-reboot is the same but reboots after sideloading. sideload OTAPACKAGE sideload the given full OTA package root restart adbd with root permissions unroot restart adbd without root permissions usb restart adbd listening on USB tcpip PORT restart adbd listening on TCP on PORT

internal debugging: start-server ensure that there is a server running kill-server kill the server if it is running reconnect kick connection from host side to force reconnect reconnect device kick connection from device side to force reconnect reconnect offline reset offline/unauthorized devices to force reconnect

environment variables: $ADB_TRACE comma-separated list of debug info to log: all,adb,sockets,packets,rwx,usb,sync,sysdeps,transport,jdwp $ADB_VENDOR_KEYS colon-separated list of keys (files or directories) $ANDROID_SERIAL serial number to connect to (see -s) $ANDROID_LOG_TAGS tags to be used by logcat (see logcat --help) $ADB_LOCAL_TRANSPORT_MAX_PORT max emulator scan port (default 5585, 16 emus)

Android dependency has different version.You should manually set the same version via DependencyReso

Android dependency has different version.You should manually set the same version via DependencyReso

有时候导入一些module时,会出现以下问题

Android dependency ''com.android.support:support-v4'' has different version for the compile (23.3.0) and runtime (25.4.0) classpath. You should manually set the same version via DependencyResolution
  • 1

这是因为module中可能依赖了不同的支持库,版本不一样。

解决办法
在项目根目录的build.gradle中加入以下代码
将details.useVersion后的值替换为统一的版本.

subprojects {
    project.configurations.all {
        resolutionStrategy.eachDependency { details -> if (details.requested.group == ''com.android.support'' && !details.requested.name.contains(''multidex'') ) { //统一版本号 details.useVersion "25.4.0" } } } }

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