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盈趣上海高薪急聘 MTK 网游客户端和 JAVA 网游服务器端各一名(上海盈趣科技公司简介)

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在本文中,我们将详细介绍盈趣上海高薪急聘MTK网游客户端和JAVA网游服务器端各一名的各个方面,并为您提供关于上海盈趣科技公司简介的相关解答,同时,我们也将为您带来关于Android9.0MTK平板横

在本文中,我们将详细介绍盈趣上海高薪急聘 MTK 网游客户端和 JAVA 网游服务器端各一名的各个方面,并为您提供关于上海盈趣科技公司简介的相关解答,同时,我们也将为您带来关于Android9.0 MTK 平板横屏方案修改(强制app横屏 + 开机logo/动画+关机充电横屏 + RecoveryUI 横屏)、MTK 7628 开发环境搭建直到编译完成、MTK Android O1 平台预置 apk、MTK Android [输入法]客制化系统默认输入法-搜狗输入法的有用知识。

本文目录一览:

盈趣上海高薪急聘 MTK 网游客户端和 JAVA 网游服务器端各一名(上海盈趣科技公司简介)

盈趣上海高薪急聘 MTK 网游客户端和 JAVA 网游服务器端各一名(上海盈趣科技公司简介)

职位一:MTK 网游客户端开发工程师
工作职责:
1. 负责 MTK 平台游戏客户端主要模块的开发
2. 负责游戏客户端与服务器端的交互
3. 负责客户端代码的整合及优化

职位要求:
1. 必须有 1 年以上 MTK 平台客户端开发经验
2. 熟练掌握 C/C++ 语言开发,至少有两年使用经验
3. 掌握客户端各种系统的逻辑实现
4. 熟悉 Socket、HTTP 等网络协议
5. 熟悉斯凯平台特性以及 SDK 的优先考虑
工作地点:上海
人数:1

 

职位二:JAVA 网游服务器端开发工程师
工作职责:
1、游戏服务器端程序设计与文档的编写
2、制定游戏客户端服务器的通讯协议
3、游戏工具的开发


职位要求:
1、2 年以上 JAVA 开发经验。精通 j2se,有较强的面向对象思维能力
2、精通多线程、网络通讯、JDBC 等技术
3、掌握 mysql、sql server、oracle 等一个或多个数据库
4、熟练使用 Eclipse 配置开发环境
5、有游戏 [来源:GameRes.com] 开发经验者优先


人数:1 名
工作地点:上海


有兴趣的把简历发到 alice.zhen@in-fun.com
薪资 7K+(具体面议,上不封顶)

Android9.0 MTK 平板横屏方案修改(强制app横屏 + 开机logo/动画+关机充电横屏 + RecoveryUI 横屏)

Android9.0 MTK 平板横屏方案修改(强制app横屏 + 开机logo/动画+关机充电横屏 + RecoveryUI 横屏)

文章较长建议先收藏再看

拆解步骤

1、app 强制横屏显示,无视 android:screenOrientation="portrait" 属性

2、屏幕触摸坐标修改为横屏

3、开机动画横屏

4、开机logo、关机充电动画横屏

5、RecoveryUI 横屏

上代码

##1、app 强制横屏显示

修改 rotationForOrientationLw(), 默认返回 270

frameworks\base\services\core\java\com\android\server\policy\PhoneWindowManager.java

 @Override
    public int rotationForOrientationLw(int orientation, int lastRotation, boolean defaultDisplay) {
        ....

        synchronized (mLock) {
		...

		default:
                    // For USER, UNSPECIFIED, NOSENSOR, SENSOR and FULL_SENSOR,
                    // just return the preferred orientation we already calculated.
                    if (preferredRotation >= 0) {
                        return preferredRotation;
                    }
                    
                    // return Surface.ROTATION_0;
                    return Surface.ROTATION_270;//cczheng add for land scap
            }
        }
  }

activity 默认强制属性为 SCREEN_ORIENTATION_LANDSCAPE

frameworks\base\services\core\java\com\android\server\wm\WindowManagerService.java

boolean updateOrientationFromAppTokensLocked(int displayId, boolean forceUpdate) {
        long ident = Binder.clearCallingIdentity();
        try {
            final DisplayContent dc = mRoot.getDisplayContent(displayId);
            // final int req = dc.getOrientation();
            int req = android.content.pm.ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE;//cczheng add for land scap
            if (req != dc.getLastOrientation() || forceUpdate) {
                if (DEBUG_ORIENTATION) {
                    Slog.v(TAG, "updateOrientation: req= " + req + ", mLastOrientation= "
                        + dc.getLastOrientation(), new Throwable("updateOrientation"));
                }
                dc.setLastOrientation(req);
                //send a message to Policy indicating orientation change to take
                //action like disabling/enabling sensors etc.,
                // TODO(multi-display): Implement policy for secondary displays.
                if (dc.isDefaultDisplay) {
                    mPolicy.setCurrentOrientationLw(req);
                }
                return dc.updateRotationUnchecked(forceUpdate);
            }
            return false;
        } finally {
            Binder.restoreCallingIdentity(ident);
        }
    }

DisPlayContent 显示 mRotation 默认改为 3 (270)

frameworks\base\services\core\java\com\android\server\wm\DisplayContent.java

/**
     * Current rotation of the display.
     * Constants as per {@link android.view.Surface.Rotation}.
     *
     * @see #updateRotationUnchecked()
     */
    // private int mRotation = 0;
    private int mRotation = 3;//cczheng add for land scap

修改默认值 config_reverseDefaultRotation 为 true,翻转显示角度

frameworks\base\core\res\res\values\config.xml

<!-- If true, the direction rotation is applied to get to an application''s requested
         orientation is reversed.  Normally, the model is that landscape is
         clockwise from portrait; thus on a portrait device an app requesting
         landscape will cause a clockwise rotation, and on a landscape device an
         app requesting portrait will cause a counter-clockwise rotation.  Setting
         true here reverses that logic. -->
	<!-- cczheng add for land scap -->
    <bool name="config_reverseDefaultRotation">true</bool> 

	<!-- The number of degrees to rotate the display when the keyboard is open.
         A value of -1 means no change in orientation by default. -->
    <!-- cczheng add for land scap -->
    <integer name="config_lidOpenRotation">270</integer>

2、屏幕触摸坐标修改为横屏

对调 frame 的宽和高,设置方向为 270

frameworks\native\services\surfaceflinger\DisplayDevice.cpp


void DisplayDevice::setProjection(int orientation,
        const Rect& newViewport, const Rect& newFrame) {
    Rect viewport(newViewport);
    Rect frame(newFrame);

    const int w = mDisplayWidth;
    const int h = mDisplayHeight;

    Transform R;
    DisplayDevice::orientationToTransfrom(orientation, w, h, &R);

    if (!frame.isValid()) {
        // the destination frame can be invalid if it has never been set,
        // in that case we assume the whole display frame.
        //cczheng add for land scap
        // frame = Rect(w, h);
        if (w < h)
            frame = Rect(h, w);
        else
            frame = Rect(w, h);
    }
	....

}

// clang-format off
DisplayDevice::DisplayDevice(
        const sp<SurfaceFlinger>& flinger,
        DisplayType type,
        int32_t hwcId,
        bool isSecure,
        const wp<IBinder>& displayToken,
        const sp<ANativeWindow>& nativeWindow,
        const sp<DisplaySurface>& displaySurface,
        std::unique_ptr<RE::Surface> renderSurface,
        int displayWidth,
        int displayHeight,
        bool hasWideColorGamut,
        const HdrCapabilities& hdrCapabilities,
        const int32_t supportedPerFrameMetadata,
        const std::unordered_map<ColorMode, std::vector<RenderIntent>>& hwcColorModes,
        int initialPowerMode)

      .....

    mHdrCapabilities = HdrCapabilities(types, maxLuminance, maxAverageLuminance, minLuminance);

    // initialize the display orientation transform.
    // setProjection(DisplayState::eOrientationDefault, mViewport, mFrame);
    //cczheng add for land scap
    setProjection(DisplayState::eOrientation270, mViewport, mFrame);
#ifdef MTK_SF_DEBUG_SUPPORT
    mFps = FpsCounterLoader::getInstance().create();
#endif
}

frameworks\native\services\surfaceflinger\SurfaceFlinger.cpp

void SurfaceFlinger::onInitializeDisplays() {
    // reset screen orientation and use primary layer stack
    Vector<ComposerState> state;
    Vector<DisplayState> displays;
    DisplayState d;
    d.what = DisplayState::eDisplayProjectionChanged |
             DisplayState::eLayerStackChanged;
    d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY];
    d.layerStack = 0;
    //d.orientation = DisplayState::eOrientationDefault;
    //cczheng add for land scap
    d.orientation = DisplayState::eOrientation270;
    d.frame.makeInvalid();
    d.viewport.makeInvalid();
    d.width = 0;
    d.height = 0;
    displays.add(d);

  	....
}

3、开机动画横屏

对调 createSurface() 的 w 和 h

frameworks\base\cmds\bootanimation\BootAnimation.cpp

status_t BootAnimation::readyToRun() {
    mAssets.addDefaultAssets();

    sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
            ISurfaceComposer::eDisplayIdMain));
    DisplayInfo dinfo;
    status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
    if (status)
        return -1;

    // create the native surface
    /*sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"),
            dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);*/

    //cczheng add for land scap  [S]
    sp<SurfaceControl> control;
    if(dinfo.w < dinfo.h)
        control = session()->createSurface(String8("BootAnimation"),
            dinfo.h, dinfo.w, PIXEL_FORMAT_RGB_565);
    else
        control = session()->createSurface(String8("BootAnimation"),
            dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565);
    //cczheng add for land scap  [E]

    SurfaceComposerClient::Transaction t;
    t.setLayer(control, 0x40000000)
        .apply();

	.....

}

开机动画制作替换后面补充。。。

4、开机logo、关机充电动画横屏

开机logo定义屏幕分辨率以对应资源文件夹的位置为

vendor\mediatek\proprietary\bootable\bootloader\lk\project\xxxx.mk 没有则看下面的

device\mediateksample\xxxx\ProjectConfig.mk

mk 中的 BOOT_LOGO = wxga

对应的资源文件位置在 vendor/mediatek/proprietary/bootable/bootloader/lk/dev/logo/wxga

可以看到 wxga 中都是竖屏的图片,而 wxganl 中已经是横屏的图片

则我们将 BOOT_LOGO 修改为 wxganl 即可

接下来还需要继续修改显示的角度,依旧改成 270,不然会出现花屏的现象

开机第一张图片 uboot 对应显示

vendor\mediatek\proprietary\bootable\bootloader\lk\platform\mt6765\mt_logo.c

void init_fb_screen()
{
	.....

	// in JB2.MP need to allign width and height to 32 ,but jb5.mp needn''t
	phical_screen.needAllign = 1;
	phical_screen.allignWidth = ALIGN_TO(CFG_DISPLAY_WIDTH, MTK_FB_ALIGNMENT);

	/* In GB, no need to adjust 180 showing logo ,for fb driver dealing the change */
	/* but in JB, need adjust it for screen 180 roration           */
	phical_screen.need180Adjust = 0;   // need sync with chip driver

	dprintf(INFO, "[lk logo: %s %d]MTK_LCM_PHYSICAL_ROTATION = %s\n",__FUNCTION__,__LINE__, MTK_LCM_PHYSICAL_ROTATION);

	if (0 == strncmp(MTK_LCM_PHYSICAL_ROTATION, "270", 3)) {
		phical_screen.rotation = 270;
	} else if (0 == strncmp(MTK_LCM_PHYSICAL_ROTATION, "90", 2)) {
		phical_screen.rotation = 90;
	} else if (0 == strncmp(MTK_LCM_PHYSICAL_ROTATION, "180", 3) && (phical_screen.need180Adjust == 1)) {
		phical_screen.rotation = 180;
	} else {
		phical_screen.rotation = 270;//cczheng add for land scap
	}

	....

开机第二张图片 kernel 对应显示

vendor\mediatek\proprietary\external\libshowlogo\charging_animation.cpp

int anim_fb_init(void)
{
   	 .....

    phical_screen.needAllign = 1;
    phical_screen.need180Adjust = 1;
    phical_screen.fb_size = fb_size;
    if (MTK_LOG_ENABLE == 1) {
        SLOGD("[libshowlogo: %s %d]MTK_LCM_PHYSICAL_ROTATION = %s\n",__FUNCTION__,__LINE__, MTK_LCM_PHYSICAL_ROTATION);
    }

    if(0 == strncmp(MTK_LCM_PHYSICAL_ROTATION, "270", 3))
    {
        phical_screen.rotation = 270;
    } else if(0 == strncmp(MTK_LCM_PHYSICAL_ROTATION, "90", 2)){
        phical_screen.rotation = 90;
    } else if(0 == strncmp(MTK_LCM_PHYSICAL_ROTATION, "180", 3) && (phical_screen.need180Adjust == 1)){
        phical_screen.rotation = 180;
    } else {
        phical_screen.rotation = 270;//cczheng add for land scap
    }
    if (MTK_LOG_ENABLE == 1) {
        SLOGD("[libshowlogo]phical_screen: width= %d,height= %d,bits_per_pixel =%d,needAllign = %d,allignWidth=%d rotation =%d ,need180Adjust = %d\n",
                phical_screen.width, phical_screen.height,
                phical_screen.bits_per_pixel, phical_screen.needAllign,
                phical_screen.allignWidth, phical_screen.rotation, phical_screen.need180Adjust);
        SLOGD("[libshowlogo: %s %d]show old animtion= 1, running show_animationm_ver %d\n",__FUNCTION__,__LINE__, show_animationm_ver);
        SLOGD("[libshowlogo: %s %d]draw_anim_mode = 1, running mode %d\n",__FUNCTION__,__LINE__, draw_anim_mode);
    }

    return 0;
}

如果出现充电动画图片错位的现象,多数都是因为图形绘制点和屏幕尺寸不匹配导致的。可通过调整 cust_display.h 中位置参数

Android M 后:/vendor/mediatek/proprietary/external/libshowlogo/cust_display.h

Android M 前: /vendor/mediatek/proprietary/bootable/bootloader/lk/target/${PROJECT}/include/target/cust_display.h

(1 ,使用old version动画方案的调整如下设置,

#define BAR_LEFT (215) #define BAR_TOP (156) #define BAR_RIGHT (265) #define BAR_BOTTOM (278) 可以用windows的画图软件打开第1点里提到的图片,根据电池边框的像素来调整。

这里坐标的参考原点是左上角,背景图片的左上角是(0,0),这四个值都是相对于左上角的坐标来确定的,因此RIGHT > LEFT,BOTTOM > TOP 小技巧:1)打开画图软件,选择 查看->缩放->自定义,将图片放到到800% 2)选择 查看->缩放->显示网格 这样就可以看到一个一个的像素 (2,使用new version动画方案调整如下设置:

#define CAPACITY_LEFT (278) 
#define CAPACITY_TOP (556)
#define CAPACITY_RIGHT (441)
#define CAPACITY_BOTTOM (817)

5、RecoveryUI 横屏

参考之前写的文章 MTK Recovery 模式横屏修改(适用于6.0 + 8.1+9.0)

6、系统导航栏位置调整,横屏后 navigationBarPosition 默认在左边

作为平板项目,需要将位置改为底部,直接修改 navigationBarPosition() 返回 NAV_BAR_BOTTOM

frameworks\base\services\core\java\com\android\server\policy\PhoneWindowManager.java

@NavigationBarPosition
    private int navigationBarPosition(int displayWidth, int displayHeight, int displayRotation) {
    	//cchzneg annotaion for land scape
        /*if (mNavigationBarCanMove && displayWidth > displayHeight) {
            if (displayRotation == Surface.ROTATION_270) {
                return NAV_BAR_LEFT;
            } else {
                return NAV_BAR_RIGHT;
            }
        }*/
        return NAV_BAR_BOTTOM;
    }

这样位置是变为底部了,但是三个按钮都重叠在一起了,需要修改 SystemUI 的布局显示

vendor\mediatek\proprietary\packages\apps\SystemUI\src\com\android\systemui\statusbar\phone\NavigationBarView.java

private void updateRotatedViews() {
        //cczheng change rot0 rot90 for landscape
        mRotatedViews[Surface.ROTATION_0] =
                mRotatedViews[Surface.ROTATION_180] = findViewById(R.id.rot90);
                // mRotatedViews[Surface.ROTATION_180] = findViewById(R.id.rot0);
        mRotatedViews[Surface.ROTATION_270] =
                mRotatedViews[Surface.ROTATION_90] = findViewById(R.id.rot0);
                // mRotatedViews[Surface.ROTATION_90] = findViewById(R.id.rot90);        

        updateCurrentView();
    }

顺带再调整下 NavigationBarView 的默认高度和左边 Back 键区域太大的问题

vendor\mediatek\proprietary\packages\apps\SystemUI\src\com\android\systemui\statusbar\phone\NavigationBarInflaterView.java

private View createView(String buttonSpec, ViewGroup parent, LayoutInflater inflater) {
        View v = null;
        String button = extractButton(buttonSpec);
        if (LEFT.equals(button)) {
             //cchzheng change NAVSPACE to MENU_IME for small left back click area
            String s = Dependency.get(TunerService.class).getValue(NAV_BAR_LEFT, MENU_IME_ROTATE/*NAVSPACE*/);
            button = extractButton(s);
        } else if (RIGHT.equals(button)) {
            String s = Dependency.get(TunerService.class).getValue(NAV_BAR_RIGHT, MENU_IME_ROTATE);
            button = extractButton(s);
        }

		...

frameworks\base\core\res\res\values\dimens.xml

 <!-- Height of the bottom navigation / system bar. -->
    <!--cczheng change 48dp to 30dp-->
    <dimen name="navigation_bar_height">30dp</dimen>

ok,这样就大功告成了,完美的横屏适配

原文出处:https://www.cnblogs.com/cczheng-666/p/11689854.html

MTK 7628 开发环境搭建直到编译完成

MTK 7628 开发环境搭建直到编译完成

os : ubuntu 10.10 LTS

SDK : MediaTek_APSoC_SDK5020_20160630.tar.bz2

环境搭建过程:

1. ubuntu 10.10 已经停止维护, 首先要解决ubuntu 源的问题

sudo cp /etc/apt/sources.list /etc/apt/sources.list.backup

sudo gedit /etc/apt/sources.list

    然后要删除sources.list里面的内容, 复制下面源到文件中

## Major bug fix updates produced after the final release of the  
## distribution.  
deb http://old-releases.ubuntu.com/ubuntu/ maverick main restricted  
deb-src http://old-releases.ubuntu.com/ubuntu/ maverick main restricted  
deb http://old-releases.ubuntu.com/ubuntu/ maverick-updates main restricted  
deb-src http://old-releases.ubuntu.com/ubuntu/ maverick-updates main restricted  
## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu  
## team. Also, please note that software in universe WILL NOT receive any  
## review or updates from the Ubuntu security team.  
deb http://old-releases.ubuntu.com/ubuntu/ maverick universe  
deb-src http://old-releases.ubuntu.com/ubuntu/ maverick universe  
deb http://old-releases.ubuntu.com/ubuntu/ maverick-updates universe  
deb-src http://old-releases.ubuntu.com/ubuntu/ maverick-updates universe  
## N.B. software from this repository is ENTIRELY UNSUPPORTED by the Ubuntu  
## team, and may not be under a free licence. Please satisfy yourself as to  
## your rights to use the software. Also, please note that software in  
## multiverse WILL NOT receive any review or updates from the Ubuntu  
## security team.  
deb http://old-releases.ubuntu.com/ubuntu/ maverick multiverse  
deb-src http://old-releases.ubuntu.com/ubuntu/ maverick multiverse  
deb http://old-releases.ubuntu.com/ubuntu/ maverick-updates multiverse  
deb-src http://old-releases.ubuntu.com/ubuntu/ maverick-updates multiverse  
## Uncomment the following two lines to add software from the ''backports''  
## repository.  
## N.B. software from this repository may not have been tested as  
## extensively as that contained in the main release, although it includes  
## newer versions of some applications which may provide useful features.  
## Also, please note that software in backports WILL NOT receive any review  
## or updates from the Ubuntu security team.  
# deb http://us.old-releases.ubuntu.com/ubuntu/ maverick-backports main restricted universe multiverse  
# deb-src http://us.old-releases.ubuntu.com/ubuntu/ maverick-backports main restricted universe multiverse  
#remastersys for backup installed system  
deb http://www.remastersys.com/ubuntu maverick main  

然后执行

sudo apt-get install update

 

2.在编译sdk前会遇到的问题

首先安装部分lib以及工具

sudo apt-get install flex bison zlib1g-dev

之后会遇到这样的问题

Liblzma.so.0 : no such file and ..

到/usr/lib/ 下发现liblzma.so.1

于是

sudo ln -s /usr/lib/liblzma.1 /usr/lib/liblzma.0

 

3.然后再编译,编译成功

MTK Android O1 平台预置 apk

MTK Android O1 平台预置 apk

在 MTK Android O1 平台预置 apk 为可卸载时。预置到旧的路径 system/vendor/operator/app 会编译报错,"You cannot install files to out/target/product/xxx/system/vendor while building a separate vendor.img!" 改为预置到 vendor/operator/app 就可以编译通过,预置可卸载成功,恢复出厂设置可恢复。
旧的
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
# Module name should match apk name to be installed
LOCAL_MODULE := Test
LOCAL_MODULE_TAGS := optional
LOCAL_SRC_FILES := $(LOCAL_MODULE).apk
LOCAL_MODULE_CLASS := APPS
LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)
#LOCAL_PREBUILT_JNI_LIBS := \
#LOCAL_PRIVILEGED_MODULE := true
LOCAL_MODULE_PATH := $(TARGET_OUT)/vendor/operator/app
LOCAL_CERTIFICATE := PRESIGNED
include $(BUILD_PREBUILT)
修改 LOCAL_MODULE_PATH 为
LOCAL_MODULE_PATH := $(TARGET_OUT_VENDOR)/operator/app
以上。   

MTK Android [输入法]客制化系统默认输入法-搜狗输入法

MTK Android [输入法]客制化系统默认输入法-搜狗输入法

1.frameworks/base/packages/SettingsProvider/res/values/defaults.xml


<!--Sogou input method is used for system default input method by zfc-->
<string name="config_default_input_method" translatable="false">com.sohu.inputmethod.sogou/.SogouIME</string>
<string name="def_enabled_input_methods" translatable="false">com.sohu.inputmethod.sogou/.SogouIME</string>

 

 

2.frameworks/base/packages/SettingsProvider/src/com/android/providers/settings/DatabaseHelper.java


 

private void loadSecureSettings(SQLiteDatabase db) {

  SQLiteStatement stmt = null;
  try {

    stmt = db.compileStatement("INSERT OR IGNORE INTO secure(name,value)"
    + " VALUES(?,?);");

    loadStringSetting(stmt, Settings.Secure.LOCATION_PROVIDERS_ALLOWED,
    R.string.def_location_providers_allowed);

    String wifiWatchList = SystemProperties.get("ro.com.android.wifi-watchlist");
    if (!TextUtils.isEmpty(wifiWatchList)) {
      loadSetting(stmt, Settings.Secure.WIFI_WATCHDOG_WATCH_LIST, wifiWatchList);
    }

 

    //Sogou input method is used for system default input method by zfc
    loadStringSetting(stmt, Settings.Secure.DEFAULT_INPUT_METHOD, R.string.config_default_input_method);
    loadStringSetting(stmt, Settings.Secure.ENABLED_INPUT_METHODS, R.string.def_enabled_input_methods);

 

    /*
    * IMPORTANT: Do not add any more upgrade steps here as the global,
    * secure, and system settings are no longer stored in a database
    * but are kept in memory and persisted to XML.
    *
    * See: SettingsProvider.UpgradeController#onUpgradeLocked
    */
    } finally {
      if (stmt != null) stmt.close();
    }
}

 

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