本文的目的是介绍无法为pip安装pygame,因为为pygame运行vsetup.pybdist_wheel时发生错误的详细情况,特别关注python无法pipinstall的相关信息。我们将通过专业
本文的目的是介绍无法为pip安装pygame,因为为pygame运行vsetup.py bdist_wheel时发生错误的详细情况,特别关注python无法pip install的相关信息。我们将通过专业的研究、有关数据的分析等多种方式,为您呈现一个全面的了解无法为pip安装pygame,因为为pygame运行vsetup.py bdist_wheel时发生错误的机会,同时也不会遗漏关于(五)在Ubuntu12.04中为python3安装pygame1.9.2、pip安装pygame-找不到SDL.h文件、pygame 中调用 pygame.display.set_mode () 方法参数...、pygame 层,pygame.sprite的知识。
本文目录一览:- 无法为pip安装pygame,因为为pygame运行vsetup.py bdist_wheel时发生错误(python无法pip install)
- (五)在Ubuntu12.04中为python3安装pygame1.9.2
- pip安装pygame-找不到SDL.h文件
- pygame 中调用 pygame.display.set_mode () 方法参数...
- pygame 层,pygame.sprite
无法为pip安装pygame,因为为pygame运行vsetup.py bdist_wheel时发生错误(python无法pip install)
我正在尝试在anaconda安装上为Python 3安装pygame。
我运行pip install pygame
,它输出以下内容:
Collecting pygame Using cached pygame-1.9.3.tar.gzBuilding wheels for collected packages: pygame Running setup.py bdist_wheel for pygame ... error Complete output from command //anaconda/bin/python -u -c "import setuptools, tokenize;__file__=''/private/var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-build-2n_0kk3y/pygame/setup.py'';f=getattr(tokenize, ''open'', open)(__file__);code=f.read().replace(''\r\n'', ''\n'');f.close();exec(compile(code, __file__, ''exec''))" bdist_wheel -d /var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/tmpybu68q2lpip-wheel- --python-tag cp35: running bdist_wheel running build running build_py creating build creating build/lib.macosx-10.6-x86_64-3.5 creating build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/_camera_opencv_highgui.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/_camera_vidcapture.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/_dummybackend.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/_numpysndarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/_numpysurfarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/camera.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/colordict.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/compat.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/cursors.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/font.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/freetype.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/ftfont.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/locals.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/macosx.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/midi.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/pkgdata.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/sndarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/sprite.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/surfarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/sysfont.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/version.py -> build/lib.macosx-10.6-x86_64-3.5/pygame creating build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x copying lib/gp2x/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x copying lib/gp2x/constants.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x copying lib/gp2x/locals.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x creating build/lib.macosx-10.6-x86_64-3.5/pygame/threads copying lib/threads/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/threads copying lib/threads/Py25Queue.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/threads creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/__main__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/base_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/blit_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/bufferproxy_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/camera_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/cdrom_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/cdrom_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/color_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/compat_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/cursors_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/display_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/draw_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/event_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/fastevent_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/font_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/font_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/freetype_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/freetype_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/ftfont_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/ftfont_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/gfxdraw_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/image__save_gl_surface_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/image_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/image_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/imageext_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/imageext_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/joystick_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/key_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/mask_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/math_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/midi_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/midi_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/mixer_music_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/mixer_music_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/mixer_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/mixer_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/mouse_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/overlay_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/pixelarray_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/pixelcopy_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/rect_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/rwobject_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/scrap_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/scrap_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/sndarray_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/sndarray_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/sprite_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/surface_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/surfarray_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/surfarray_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/surflock_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/sysfont_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/test_test_.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/threads_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/time_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/transform_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/arrinter.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/async_sub.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/buftools.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/endian.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/png.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/run_tests.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/test_machinery.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/test_runner.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests copying test/run_tests__tests/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests copying test/run_tests__tests/run_tests__test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_3_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_4_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_5_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_6_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/no_assertions__ret_code_of_1__test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/zero_tests_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/failures1 creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_3_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/invisible_tag_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/magic_tag_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/timeout copying test/run_tests__tests/timeout/sleep_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/timeout creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/incomplete_todo_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/magic_tag_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything copying test/run_tests__tests/everything/sleep_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/everything creating build/lib.macosx-10.6-x86_64-3.5/pygame/docs copying docs/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/docs copying docs/__main__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/docs creating build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/aacircle.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/aliens.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/arraydemo.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/blend_fill.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/blit_blends.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/camera.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/chimp.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/cursors.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/eventlist.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/fastevents.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/fonty.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/freetype_misc.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/glcube.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/headless_no_windows_needed.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/liquid.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/mask.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/midi.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/moveit.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/oldalien.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/overlay.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/pixelarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/playmus.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/prevent_display_stretching.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/scaletest.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/scrap_clipboard.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/scroll.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/sound.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/sound_array_demos.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/stars.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/testsprite.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/vgrade.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples running build_ext building ''pygame.scrap'' extension creating build/temp.macosx-10.6-x86_64-3.5 creating build/temp.macosx-10.6-x86_64-3.5/src /usr/bin/clang -Wno-unused-result -Wsign-compare -Wunreachable-code -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -I//anaconda/include -arch x86_64 -DENABLE_NEWBUF=1 -I/NEED_INC_PATH_FIX -I//anaconda/include/python3.5m -c src/scrap.c -o build/temp.macosx-10.6-x86_64-3.5/src/scrap.o src/scrap.c:27:10: fatal error: ''SDL.h'' file not found #include "SDL.h" ^ 1 error generated. error: command ''/usr/bin/clang'' failed with exit status 1 ---------------------------------------- Failed building wheel for pygame Running setup.py clean for pygameFailed to build pygameInstalling collected packages: pygame Running setup.py install for pygame ... error Complete output from command //anaconda/bin/python -u -c "import setuptools, tokenize;__file__=''/private/var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-build-2n_0kk3y/pygame/setup.py'';f=getattr(tokenize, ''open'', open)(__file__);code=f.read().replace(''\r\n'', ''\n'');f.close();exec(compile(code, __file__, ''exec''))" install --record /var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-yhcf0tlb-record/install-record.txt --single-version-externally-managed --compile: running install running build running build_py creating build creating build/lib.macosx-10.6-x86_64-3.5 creating build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/_camera_opencv_highgui.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/_camera_vidcapture.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/_dummybackend.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/_numpysndarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/_numpysurfarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/camera.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/colordict.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/compat.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/cursors.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/font.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/freetype.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/ftfont.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/locals.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/macosx.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/midi.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/pkgdata.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/sndarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/sprite.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/surfarray.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/sysfont.py -> build/lib.macosx-10.6-x86_64-3.5/pygame copying lib/version.py -> build/lib.macosx-10.6-x86_64-3.5/pygame creating build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x copying lib/gp2x/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x copying lib/gp2x/constants.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x copying lib/gp2x/locals.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/gp2x creating build/lib.macosx-10.6-x86_64-3.5/pygame/threads copying lib/threads/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/threads copying lib/threads/Py25Queue.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/threads creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/__main__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/base_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/blit_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/bufferproxy_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/camera_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/cdrom_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/cdrom_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/color_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/compat_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/cursors_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/display_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/draw_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/event_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/fastevent_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/font_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/font_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/freetype_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/freetype_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/ftfont_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/ftfont_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/gfxdraw_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/image__save_gl_surface_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/image_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/image_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/sprite_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/surface_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/surfarray_tags.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/surfarray_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/surflock_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/sysfont_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/test_test_.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/threads_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/time_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests copying test/transform_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/arrinter.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/async_sub.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/buftools.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/endian.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/png.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/run_tests.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/test_machinery.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils copying test/test_utils/test_runner.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/test_utils creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests copying test/run_tests__tests/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests copying test/run_tests__tests/run_tests__test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/all_ok copying test/run_tests__tests/all_ok/fake_2_test.py -> creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_3_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/print_stdout copying test/run_tests__tests/print_stdout/fake_4_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/print_stdout creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/__init__.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_2_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo copying test/run_tests__tests/incomplete_todo/fake_3_test.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/incomplete_todo creating build/lib.macosx-10.6-x86_64-3.5/pygame/tests/run_tests__tests/exclude copying test/run_tests__tests/exclude/__init__.py -> copying examples/sound.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/sound_array_demos.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/stars.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/testsprite.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples copying examples/vgrade.py -> build/lib.macosx-10.6-x86_64-3.5/pygame/examples running build_ext building ''pygame.scrap'' extension creating build/temp.macosx-10.6-x86_64-3.5 creating build/temp.macosx-10.6-x86_64-3.5/src /usr/bin/clang -Wno-unused-result -Wsign-compare -Wunreachable-code -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -I//anaconda/include -arch x86_64 -DENABLE_NEWBUF=1 -I/NEED_INC_PATH_FIX -I//anaconda/include/python3.5m -c src/scrap.c -o build/temp.macosx-10.6-x86_64-3.5/src/scrap.o src/scrap.c:27:10: fatal error: ''SDL.h'' file not found #include "SDL.h" ^ 1 error generated. error: command ''/usr/bin/clang'' failed with exit status 1 ----------------------------------------Command "//anaconda/bin/python -u -c "import setuptools, tokenize;__file__=''/private/var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-build-2n_0kk3y/pygame/setup.py'';f=getattr(tokenize, ''open'', open)(__file__);code=f.read().replace(''\r\n'', ''\n'');f.close();exec(compile(code, __file__, ''exec''))" install --record /var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-yhcf0tlb-record/install-record.txt --single-version-externally-managed --compile" failed with error code 1 in /private/var/folders/s0/514rk5j90q90x4s8n48ry7wc0000gn/T/pip-build-2n_0kk3y/pygame/
是的,巨大!我已经减少了行的负载,copying lib/...
使其适合SE的30,000个字符的限制。
我尝试了以下方法:
pip install pygamepip install pygame --no-cache-dirpip install pygame --force-reinstallpip install pygame --no-binary :all:pip install pygame --no-use-wheel
他们都给出了基本相同的错误。
我无法解决问题所在,因为这是全新安装的anaconda。
这些行:
#include "SDL.h" ^ 1 error generated. error: command ''/usr/bin/clang'' failed with exit status 1
显然是最重要的部分,这意味着代码中存在错误。这里有明显的错误吗?如果它是Python脚本,则不应运行它,因为它已被注释掉。
我GOOGLE了错误,和其他人一样类似的错误在这里需要运行xcode-select --install
来解决它。
如果运行该命令,则会得到以下信息:
xcode-select: error: command line tools are already installed, use "Software Update" to install updates
所以那不是我的问题。
还有一条重要的线:
Running setup.py bdist_wheel for pygame ... error
有人对我有帮助的见解吗?
答案1
小编典典只需运行此命令,您就可以使用最新版本的PyGame。此命令将安装导致错误的缺少的依赖项。
brew install sdl sdl_image sdl_mixer sdl_ttf portmidi
然后,您可以运行pip install pygame
,它将正常运行。
(五)在Ubuntu12.04中为python3安装pygame1.9.2
第一步:安装一些必要的包文件
sudo apt-get install python3-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev libsdl1.2-dev libsmpeg-dev python-numpy libportmidi-dev ffmpeg libswscale-dev libavformat-dev libavcodec-dev checkinstall mercurial
第二步:下载合适的pygame源码
https://bitbucket.org/pygame/pygame
或者这个pygame1.9.2
http://download.csdn.net/download/fadefaraway/10043772
第三步:解压后编译该文件
unzip pygame-1.9.2.zip python3 setup.py build
第四步:安装
sudo checkinstall python3 setup.py install
pip安装pygame-找不到SDL.h文件
MacOS Sierra
➜ fun_python $ pip --version
pip 9.0.1 from /Library/Frameworks/Python.framework/Versions/3.5/lib/python3.5/site-packages (python 3.5)
pip install pygame
是给我下面的错误:src/scrap.c:27:10: fatal error: 'SDL.h' file not
found
,error: command '/usr/bin/clang' failed with exit status 1
,#include
"SDL.h"
。我没有在/usr/include/...
文件夹树下看到此SDL / SDL.h文件。
给了我以下错误。
➜ fun_python $ pip install pygame
Collecting pygame
Downloading pygame-1.9.3.tar.gz (3.0MB)
100% |████████████████████████████████| 3.0MB 490kB/s
Installing collected packages: pygame
Running setup.py install for pygame ... error
Complete output from command /Library/Frameworks/Python.framework/Versions/3.5/bin/python3.5 -u -c "import setuptools,tokenize;__file__='/private/var/folders/lx/smky81v534q9ydghqkjbkqv80000gp/T/pip-build-to90wzsv/pygame/setup.py';f=getattr(tokenize,'open',open)(__file__);code=f.read().replace('\r\n','\n');f.close();exec(compile(code,__file__,'exec'))" install --record /var/folders/lx/smky81v534q9ydghqkjbkqv80000gp/T/pip-jhi5wezf-record/install-record.txt --single-version-externally-managed --compile:
running install
running build
running build_py
creating build
creating build/lib.macosx-10.6-intel-3.5
creating build/lib.macosx-10.6-intel-3.5/pygame
copying lib/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/_camera_opencv_highgui.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/_camera_vidcapture.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/_dummybackend.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/_numpysndarray.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/_numpysurfarray.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/camera.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/colordict.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/compat.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/cursors.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/freetype.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/ftfont.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/locals.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/macosx.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/midi.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/pkgdata.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/sndarray.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/sprite.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/surfarray.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/sysfont.py -> build/lib.macosx-10.6-intel-3.5/pygame
copying lib/version.py -> build/lib.macosx-10.6-intel-3.5/pygame
creating build/lib.macosx-10.6-intel-3.5/pygame/gp2x
copying lib/gp2x/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/gp2x
copying lib/gp2x/constants.py -> build/lib.macosx-10.6-intel-3.5/pygame/gp2x
copying lib/gp2x/locals.py -> build/lib.macosx-10.6-intel-3.5/pygame/gp2x
creating build/lib.macosx-10.6-intel-3.5/pygame/threads
copying lib/threads/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/threads
copying lib/threads/Py25Queue.py -> build/lib.macosx-10.6-intel-3.5/pygame/threads
creating build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/__main__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/base_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/blit_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/bufferproxy_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/camera_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/cdrom_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/cdrom_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/color_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/compat_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/cursors_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/display_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/draw_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/event_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/fastevent_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/font_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/font_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/freetype_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/freetype_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/ftfont_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/ftfont_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/gfxdraw_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/image__save_gl_surface_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/image_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/image_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/imageext_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/imageext_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/joystick_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/key_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/mask_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/math_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/midi_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/midi_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/mixer_music_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/mixer_music_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/mixer_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/mixer_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/mouse_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/overlay_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/pixelarray_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/pixelcopy_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/rect_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/rwobject_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/scrap_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/scrap_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/sndarray_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/sndarray_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/sprite_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/surface_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/surfarray_tags.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/surfarray_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/surflock_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/sysfont_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/test_test_.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/threads_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/time_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
copying test/transform_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/test_utils
copying test/test_utils/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/test_utils
copying test/test_utils/arrinter.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/test_utils
copying test/test_utils/async_sub.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/test_utils
copying test/test_utils/buftools.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/test_utils
copying test/test_utils/endian.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/test_utils
copying test/test_utils/png.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/test_utils
copying test/test_utils/run_tests.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/test_utils
copying test/test_utils/test_machinery.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/test_utils
copying test/test_utils/test_runner.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/test_utils
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests
copying test/run_tests__tests/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests
copying test/run_tests__tests/run_tests__test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/all_ok
copying test/run_tests__tests/all_ok/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/all_ok
copying test/run_tests__tests/all_ok/fake_2_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/all_ok
copying test/run_tests__tests/all_ok/fake_3_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/all_ok
copying test/run_tests__tests/all_ok/fake_4_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/all_ok
copying test/run_tests__tests/all_ok/fake_5_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/all_ok
copying test/run_tests__tests/all_ok/fake_6_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/all_ok
copying test/run_tests__tests/all_ok/no_assertions__ret_code_of_1__test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/all_ok
copying test/run_tests__tests/all_ok/zero_tests_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/all_ok
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/failures1
copying test/run_tests__tests/failures1/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/failures1
copying test/run_tests__tests/failures1/fake_2_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/failures1
copying test/run_tests__tests/failures1/fake_3_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/failures1
copying test/run_tests__tests/failures1/fake_4_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/failures1
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/incomplete
copying test/run_tests__tests/incomplete/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/incomplete
copying test/run_tests__tests/incomplete/fake_2_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/incomplete
copying test/run_tests__tests/incomplete/fake_3_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/incomplete
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/infinite_loop
copying test/run_tests__tests/infinite_loop/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/infinite_loop
copying test/run_tests__tests/infinite_loop/fake_1_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/infinite_loop
copying test/run_tests__tests/infinite_loop/fake_2_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/infinite_loop
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/print_stderr
copying test/run_tests__tests/print_stderr/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/print_stderr
copying test/run_tests__tests/print_stderr/fake_2_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/print_stderr
copying test/run_tests__tests/print_stderr/fake_3_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/print_stderr
copying test/run_tests__tests/print_stderr/fake_4_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/print_stderr
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/print_stdout
copying test/run_tests__tests/print_stdout/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/print_stdout
copying test/run_tests__tests/print_stdout/fake_2_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/print_stdout
copying test/run_tests__tests/print_stdout/fake_3_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/print_stdout
copying test/run_tests__tests/print_stdout/fake_4_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/print_stdout
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/incomplete_todo
copying test/run_tests__tests/incomplete_todo/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/incomplete_todo
copying test/run_tests__tests/incomplete_todo/fake_2_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/incomplete_todo
copying test/run_tests__tests/incomplete_todo/fake_3_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/incomplete_todo
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/exclude
copying test/run_tests__tests/exclude/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/exclude
copying test/run_tests__tests/exclude/fake_2_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/exclude
copying test/run_tests__tests/exclude/invisible_tag_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/exclude
copying test/run_tests__tests/exclude/magic_tag_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/exclude
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/timeout
copying test/run_tests__tests/timeout/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/timeout
copying test/run_tests__tests/timeout/fake_2_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/timeout
copying test/run_tests__tests/timeout/sleep_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/timeout
creating build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/everything
copying test/run_tests__tests/everything/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/everything
copying test/run_tests__tests/everything/fake_2_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/everything
copying test/run_tests__tests/everything/incomplete_todo_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/everything
copying test/run_tests__tests/everything/magic_tag_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/everything
copying test/run_tests__tests/everything/sleep_test.py -> build/lib.macosx-10.6-intel-3.5/pygame/tests/run_tests__tests/everything
creating build/lib.macosx-10.6-intel-3.5/pygame/docs
copying docs/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/docs
copying docs/__main__.py -> build/lib.macosx-10.6-intel-3.5/pygame/docs
creating build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/__init__.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/aacircle.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/aliens.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/arraydemo.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/blend_fill.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/blit_blends.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/camera.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/chimp.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/cursors.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/eventlist.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/fastevents.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/fonty.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/freetype_misc.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/glcube.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/headless_no_windows_needed.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/liquid.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/mask.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/midi.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/moveit.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/oldalien.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/overlay.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/pixelarray.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/playmus.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/prevent_display_stretching.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/scaletest.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/scrap_clipboard.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/scroll.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/sound.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/sound_array_demos.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/stars.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/testsprite.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
copying examples/vgrade.py -> build/lib.macosx-10.6-intel-3.5/pygame/examples
running build_ext
building 'pygame.scrap' extension
creating build/temp.macosx-10.6-intel-3.5
creating build/temp.macosx-10.6-intel-3.5/src
/usr/bin/clang -fno-strict-aliasing -Wsign-compare -fno-common -dynamic -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -arch i386 -arch x86_64 -g -DENABLE_NEWBUF=1 -I/NEED_INC_PATH_FIX -I/Library/Frameworks/Python.framework/Versions/3.5/include/python3.5m -c src/scrap.c -o build/temp.macosx-10.6-intel-3.5/src/scrap.o
src/scrap.c:27:10: fatal error: 'SDL.h' file not found
#include "SDL.h"
^
1 error generated.
error: command '/usr/bin/clang' failed with exit status 1
----------------------------------------
Command "/Library/Frameworks/Python.framework/Versions/3.5/bin/python3.5 -u -c "import setuptools,'exec'))" install --record /var/folders/lx/smky81v534q9ydghqkjbkqv80000gp/T/pip-jhi5wezf-record/install-record.txt --single-version-externally-managed --compile" failed with error code 1 in /private/var/folders/lx/smky81v534q9ydghqkjbkqv80000gp/T/pip-build-to90wzsv/pygame/
➜ fun_python $
pygame 中调用 pygame.display.set_mode () 方法参数...
在调用 pygame.display.set_mode () 的时候,如果是用关键字参数,会出现错误 :TypeError: set_mode () takes no keyword arguments
但是在其他的地方,用到关键字参数却没有出现错误,为什么会这样呢?
经题主查阅原因如下:
因为这是 Python 有些底层 API 直接调用的 C, 所以没有实现一些 Python 的特性,只能靠位置来判断参数,这样能最大的获得接近于 C 的性能
以下附上出现错误代码:
1
2
3
4
5
6
7
8
|
import pygame
pygame.init
(
)
screen
=
pygame.
display
.set_mode
(
resolution
=
(
470
,
700
)
)
while True
:
pass
pygame.
quit
(
)
|
import pygame
pygame.init()
screen = pygame.display.set_mode(resolution=(470, 700))
while True:
pass
pygame.quit()
pygame 层,pygame.sprite
如何解决pygame 层,pygame.sprite?
我已经开始用 python 制作一个简单的 2D 游戏。 这是我的代码
import clock
import time
import inspect
import itertools
import threading
import sys
pygame.init()
# defining the game window
gamedisplay = pygame.display.set_mode((1280,640))
# displaying the game window
pygame.display.set_caption("Game")
background = pygame.image.load("images/background.jpg")
right = [pygame.image.load("images/animate/a1_r.png"),pygame.image.load("images/animate/a2_r.png"),pygame.image.load("images/animate/a3_r.png"),pygame.image.load("images/animate/a4_r.png")]
standing = pygame.image.load("images/animate/standing.png") # 65x87 px
shaking = pygame.image.load("images/animate/shaking.png")
crouching = pygame.image.load("images/animate/crouching.png")
left = [pygame.image.load("images/animate/a1_l.png"),pygame.image.load("images/animate/a2_l.png"),pygame.image.load("images/animate/a3_l.png"),pygame.image.load("images/animate/a4_l.png")]
shop_img = pygame.image.load("images/shop.png") # 230x140 px
clock = pygame.time.Clock()
isJump = False
jumpCount = 10
height = 87
width = 65
def border(x):
if x <= 0 and keys[pygame.K_a]:
return False
elif x >= 1225 and keys[pygame.K_d]:
return False
else:
return True
class StickMan(object):
def __init__(self,x,y,width,height):
self.x = x
self.y = y
self.width = width
self.height = height
self.vel = 7
self.steps = 0
self.left = False
self.right = False
self.crouching = False
self.shaking = False
self.hitBox = (self.x + 20,self.y,70,60)
def draw(self):
if self.steps + 1 >= 20:
self.steps = 0
if self.left:
gamedisplay.blit(left[self.steps // 5],(self.x,self.y))
self.steps += 1
elif self.right:
gamedisplay.blit(right[self.steps // 5],self.y))
self.steps += 1
elif self.shaking:
gamedisplay.blit(shaking,self.y))
elif self.crouching:
gamedisplay.blit(crouching,self.y))
else:
gamedisplay.blit(standing,self.y))
self.steps = 0
def move(self):
if self.vel > 0:
self.x += self.vel
def current_width(self):
self.width = 65
def current_height(self):
if not keys[pygame.K_s]:
self.height = 87
else:
self.height = 50
class shop(object):
def __init__(self,height):
self.x = x
self.y = y
self.width = width
self.height = height
def draw(self):
gamedisplay.blit(shop_img,self.y))
Shop = shop( 200,410,230,140)
Player = StickMan( 100,470,65,87)
def draw():
gamedisplay.blit(background,(0,0))
Player.draw()
Shop.draw()
run = True
# main Loop
while run:
for event in pygame.event.get():
pygame.display.update()
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_a] and border(Player.x):
Player.x -= Player.vel
Player.left = True
Player.right = False
if keys[pygame.K_d] and border(Player.x):
Player.x += Player.vel
Player.left = False
Player.right = True
if not keys[pygame.K_d] and not keys[pygame.K_a]:
Player.left = False
Player.right = False
if keys[pygame.K_s]:
Player.crouching = True
else:
Player.crouching = False
if keys[pygame.K_q]:
Player.shaking = True
else:
Player.shaking = False
if not isJump:
if keys[pygame.K_SPACE]:
isJump = True
else:
if jumpCount >= -10:
Player.y -= (jumpCount * abs(jumpCount)) * 0.5
jumpCount -= 1
else:
jumpCount = 10
isJump = False
pygame.display.flip()
draw()
pygame.display.update()
clock.tick(60)
我的图层有问题。 - 我的角色在商店后面跑。我试图通过使用 pygame.sprite (http://www.pygame.org/docs/ref/sprite.html#pygame.sprite.Sprite) 来解决这个问题,但经过多次尝试后,我的男人仍然在商店后面跑。你有什么想法我该如何解决?
解决方法
暂无找到可以解决该程序问题的有效方法,小编努力寻找整理中!
如果你已经找到好的解决方法,欢迎将解决方案带上本链接一起发送给小编。
小编邮箱:dio#foxmail.com (将#修改为@)
今天关于无法为pip安装pygame,因为为pygame运行vsetup.py bdist_wheel时发生错误和python无法pip install的介绍到此结束,谢谢您的阅读,有关(五)在Ubuntu12.04中为python3安装pygame1.9.2、pip安装pygame-找不到SDL.h文件、pygame 中调用 pygame.display.set_mode () 方法参数...、pygame 层,pygame.sprite等更多相关知识的信息可以在本站进行查询。
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